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''Samurai Shodown! 2'' (Japanese title: ''Samurai Spirits! 2'' / サムライスピリッツ! 2) is a handheld game in SNK's popular ''Samurai Shodown'' series of fighting games. Unlike its predecessor, it was released on the Neo-Geo Pocket Color system, so its graphics were no longer monochrome. It was designed as a conversion from the most recent game in the ''SS'' series, ''Samurai Shodown 64: Warriors Rage'', and almost all of its story events, endings and cutscenes are derived from its arcade cousin. It turned out to be a surprisingly robust rendition, with almost all characters from ''SS64: Warriors Rage'' being included (the sole exception being Yagyu Hanma). It also re-added two series favorites who were not in the arcade, Charlotte and Yagyu Jubei. ==Gameplay== ''SS!2'', as it is abbreviated, kept very true to its arcade origins, retaining most of the gameplay elements of its source game, albeit modified to work within a 2D setting. SNK had, by this time, had more time to grow comfortable with its handheld hardware, so the game is considerably more refined than the original ''Samurai Shodown!''. The Slash and Bust modes for each character were retained, with all of the moves from the arcade kept intact (except for Yuga, who had a third form in the arcade, which was mostly excised). This was particularly impressive, given the original's sizable movelist, and the fact that the NGPC only had two buttons instead of four. The original "CD combo," first introduced in ''Samurai Shodown IV'', was also retained, but simplified and streamlined from its origins. Being a game on a handheld platform, versus play was not a primary focus, so SNK added in a "Collection" mode, to extend the game's longevity. This came in the form of virtual cards, which could be traded with other people who owned the game, by linking up systems. There were eight per character (four for Slash, four for Bust). These cards served two purposes: *Each card contained a different piece of art, drawn in the game's cartoonish art style. *Each card carried a bonus that could be equipped on your character, and there were four types. * *Power Up - Increased the damage done by the player's attacks. * *Defense Up - Decreased the damage taken when the player is hit. * *Special Move - Enabled the player to do a special move which was not otherwise available. * *Power Up Special - Made a particular existing special move do more damage, usually accompanied by additional animations. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Samurai Shodown! 2」の詳細全文を読む スポンサード リンク
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